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[Impeller] Limit rrect blur kernel to 1000x1000 #42269
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jonahwilliams
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LGTM
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chinmaygarde
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May 24, 2023
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…127458) flutter/engine@aba9dc4...eebcf36 2023-05-24 [email protected] [Impeller] Limit rrect blur kernel to 1000x1000 (flutter/engine#42269) 2023-05-24 [email protected] Add builders for second level cache of builders. (flutter/engine#42271) 2023-05-24 [email protected] [Impeller] remove framebuffer blending from atlas, fix transform scale (flutter/engine#42254) If this roll has caused a breakage, revert this CL and stop the roller using the controls here: https://autoroll.skia.org/r/flutter-engine-flutter-autoroll Please CC [email protected],[email protected],[email protected] on the revert to ensure that a human is aware of the problem. To file a bug in Flutter: https://github.com/flutter/flutter/issues/new/choose To report a problem with the AutoRoller itself, please file a bug: https://bugs.chromium.org/p/skia/issues/entry?template=Autoroller+Bug Documentation for the AutoRoller is here: https://skia.googlesource.com/buildbot/+doc/main/autoroll/README.md
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…lutter#127458) flutter/engine@aba9dc4...eebcf36 2023-05-24 [email protected] [Impeller] Limit rrect blur kernel to 1000x1000 (flutter/engine#42269) 2023-05-24 [email protected] Add builders for second level cache of builders. (flutter/engine#42271) 2023-05-24 [email protected] [Impeller] remove framebuffer blending from atlas, fix transform scale (flutter/engine#42254) If this roll has caused a breakage, revert this CL and stop the roller using the controls here: https://autoroll.skia.org/r/flutter-engine-flutter-autoroll Please CC [email protected],[email protected],[email protected] on the revert to ensure that a human is aware of the problem. To file a bug in Flutter: https://github.com/flutter/flutter/issues/new/choose To report a problem with the AutoRoller itself, please file a bug: https://bugs.chromium.org/p/skia/issues/entry?template=Autoroller+Bug Documentation for the AutoRoller is here: https://skia.googlesource.com/buildbot/+doc/main/autoroll/README.md
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Impose the same large limit as the slower 2-pass blur.
Also renames "RRectShadow" to the much less ambiguous "SolidRRectBlur".
Before, a large enough blur sigma would result in nothing getting drawn. The Gaussian integral seems to be working fine against 16bit ops, so no adjustments were needed in the shader.