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This repository was archived by the owner on Aug 30, 2023. It is now read-only.

Can see only errors but no stacktrace - Unity WebGL #9

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aliasifmoneyprep opened this issue Feb 10, 2021 · 1 comment
Closed

Can see only errors but no stacktrace - Unity WebGL #9

aliasifmoneyprep opened this issue Feb 10, 2021 · 1 comment

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@aliasifmoneyprep
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Environment

How do you use Sentry?
Sentry SaaS (sentry.io)

Which SDK and version?
NET 1.2.0

Steps to Reproduce

I integrated sentry SDK into my WebGL project. I can see the errors from my production release but i can not see the stack trace of these errors.

In the dashboard i can see an error "exception.values.0.stacktrace.frames: Discarded invalid value ". Did i miss anything during during integration or there are some extra step needs to be taken to see the stack trace of the errors in the sentry.io dashboard

Expected Result

Stack trace missing and there is an error on dash board "exception.values.0.stacktrace.frames: Discarded invalid value "

Actual Result

Errors with no stack trace

@bruno-garcia
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Please follow this issue for WebGL support: getsentry/sentry-unity#516
We plan to add support very soon

Repository owner moved this from Needs Discussion to Done in [DEPRECATED] Mobile SDKs Feb 24, 2022
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