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I understand sentry-unity doesn't support WebGL, because of single-threading (?). But as our app run on many platforms, is there a way I can re-use most of the Sentry logic for building the events, but just do the actual sending myself with UnityWebRequest? Is there a way I could capture the event to be sent and handle it myself?
And are there any plans to make WebGL builds work with this plugin?
Thanks!
bruno-garcia
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