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Question/Suggestion: when/how to get WebGL working #516

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@ripperdoc

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@ripperdoc

I understand sentry-unity doesn't support WebGL, because of single-threading (?). But as our app run on many platforms, is there a way I can re-use most of the Sentry logic for building the events, but just do the actual sending myself with UnityWebRequest? Is there a way I could capture the event to be sent and handle it myself?

And are there any plans to make WebGL builds work with this plugin?

Thanks!

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