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Fix calling beforeSend
handler during post-loading
#589
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ade498a
Set thread-safe user policy for error delegate
tustanivsky aa26aca
Rename delegate
tustanivsky ad7e9fe
Update changelog
tustanivsky ca96548
Add post-loading check before calling beforeSend handler on desktop
tustanivsky 764a25d
Set thread-safe user policy for error delegate
tustanivsky 32c65de
Update changelog
tustanivsky 3c43e54
Merge branch 'main' into fix/assert-del-threading
tustanivsky dedf572
Fix build error after merge
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Could you provide some context what this means?
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Post-loading is a part of an actor lifecycle that goes right after finishing loading it from disk (i.e. when a game map opened in editor). Typically at this point some related actor's versioning or fixup behavior should be called. It's unsafe to use any blueprint-implemented functions (like
HandleBeforeSend
in our case) during this stage so we've added an extra check here to avoid triggering a corresponding assertion.There was a problem hiding this comment.
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Thanks for the explanation!