A Re-implementation of Ray Tracing in One Weekend Series written in Rust.
Extra features
- Parallel rendering using thread pool
cargo run [OPTIONS]
# Options:
# --bin [<NAME>] Name of the bin target to run
# --example [<NAME>] Name of the example target to run
# -p, --package [<SPEC>] Package with the target to run
# -r, --release Build artifacts in release mode, with optimizations
# e.g. 'cargo run --release --bin in_one_weekend', 'cargo run --release --example 8-2_standard_cornell_box_scene'
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Ray Tracing: The Rest of Your Life Working in progress