vulkan: Support FA with any multiple of 8 head sizes #15537
Merged
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The scalar FA shader already handled multiples of 8. The coopmat1 FA shader assumed 16x16x16 and the shared memory allocations need the HSK dimensions padded to a multiple of 16. NVIDIA's coopmat2 implementation requires multiples of 16 for N and K, and needs the matrix dimensions padded and loads clamped.
Store the FA pipelines in a map, indexed by the pipeline state.
I was looking at stable-diffusion.cpp and noticed that some models (stable diffusion 1.5) use attention head sizes that we don't support (40 and 160). Enabling FA is 2.5x faster than the full attention calculation.