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Description
Since PR #1043, we now have an async runtime. I tried using futures::join!
and futures::select!
, and both worked well. I also tried futures-lite zip
and or
— lightweight alternatives to join
and select
that support only two futures. (itest: futures and futures-lite )
join
and select
seem highly useful in game development, yet Godot lacks similar built-in functionality.
For example, wait for multiple tween animations to complete. Alternatively, stop waiting if the user doesn’t press a key within 5 seconds.
Will gdext consider implementing them in the future, or should this be left to users, similar to how rand
is handled?
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