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c: engineGodot classes (nodes, resources, ...)Godot classes (nodes, resources, ...)featureAdds functionality to the libraryAdds functionality to the library
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*Extension
classes often use pointers to interact with the engine. For instance, all of PhysicsDirectSpaceState2D
except for the ones inherited from Object
use pointers in various places.
We currently do not generate virtual methods that accept or return pointers. This makes many of these classes unusable, as key behavior is not available.
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c: engineGodot classes (nodes, resources, ...)Godot classes (nodes, resources, ...)featureAdds functionality to the libraryAdds functionality to the library