Closed
Description
I have encountered this while doing reimports of some assets.
The method ScriptLanguageExtension::frame
will be called for every frame in the main loop. In parallel, the engine might call ScriptLanguageExtension::handles_global_class_type
from the import thread, which will cause a panic as frame
is &mut self
.
The quickest workaround is to not implement ScriptLanguageExtension::frame
.