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bugc: engineGodot classes (nodes, resources, ...)Godot classes (nodes, resources, ...)c: threadsRelated to multithreading in GodotRelated to multithreading in Godot
Description
I have encountered this while doing reimports of some assets.
The method ScriptLanguageExtension::frame
will be called for every frame in the main loop. In parallel, the engine might call ScriptLanguageExtension::handles_global_class_type
from the import thread, which will cause a panic as frame
is &mut self
.
The quickest workaround is to not implement ScriptLanguageExtension::frame
.
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bugc: engineGodot classes (nodes, resources, ...)Godot classes (nodes, resources, ...)c: threadsRelated to multithreading in GodotRelated to multithreading in Godot