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fix(build): Builds on Mac would fail because the env variable LLVM_PATH wasn't hardcoded properly #15

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Nov 6, 2022
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2 changes: 1 addition & 1 deletion godot-ffi/build.rs
Original file line number Diff line number Diff line change
Expand Up @@ -61,7 +61,7 @@ fn configure_platform_specific(builder: bindgen::Builder) -> bindgen::Builder {
let target_vendor = env::var("CARGO_CFG_TARGET_VENDOR").unwrap();
if target_vendor == "apple" {
eprintln!("Build selected for macOS.");
let path = env::var("LLVM_PATH ").expect("env var 'LLVM_PATH' not set");
let path = env::var("LLVM_PATH").expect("env var 'LLVM_PATH' not set");

builder
.clang_arg("-I")
Expand Down