Add CallError
, try_*
varcalls and improve error diagnostics
#634
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Overhauls the entire call diagnostic system, changing panics to
Result
s internally and significantly improving user-facing error messages.Fallible varcall methods such as
Object::call()
orNode::call_group()
now receive an additionaltry_*
overload which returnsResult<T, CallError>
instead of panicking.CallError
is a new type that embodies function call errors, and allows to inspect the affected class/method, as well as the chain of calls.Incidentally improves
ConvertError
messages, makesVariant
'sDebug
impl more concise, and disables excessive panic printing in integration tests.There is some work left for later PRs:
try_
overloads, but at least use the same code path).Variant::call()
Callable::call()
.try_*
invocations.CallError
across Godot function boundaries (maybe 1 per thread instead of ever-growing).