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110 changes: 110 additions & 0 deletions godot-core/src/builtin/math.rs
Original file line number Diff line number Diff line change
@@ -0,0 +1,110 @@
/*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at https://mozilla.org/MPL/2.0/.
*/

pub const CMP_EPSILON: f32 = 0.00001;

pub fn lerp(a: f32, b: f32, t: f32) -> f32 {
a + ((b - a) * t)
}

pub fn is_equal_approx(a: f32, b: f32) -> bool {
if a == b {
return true;
}
let mut tolerance = CMP_EPSILON * a.abs();
if tolerance < CMP_EPSILON {
tolerance = CMP_EPSILON;
}
(a - b).abs() < tolerance
}

pub fn is_zero_approx(s: f32) -> bool {
s.abs() < CMP_EPSILON
}

pub fn fposmod(x: f32, y: f32) -> f32 {
let mut value = x % y;
if ((value < 0.0) && (y > 0.0)) || ((value > 0.0) && (y < 0.0)) {
value += y;
}
value += 0.0;
value
}

pub fn snapped(mut value: f32, step: f32) -> f32 {
if step != 0.0 {
value = ((value / step + 0.5) * step).floor()
}
value
}

pub fn bezier_derivative(start: f32, control_1: f32, control_2: f32, end: f32, t: f32) -> f32 {
let omt = 1.0 - t;
let omt2 = omt * omt;
let t2 = t * t;
(control_1 - start) * 3.0 * omt2
+ (control_2 - control_1) * 6.0 * omt * t
+ (end - control_2) * 3.0 * t2
}

pub fn bezier_interpolate(start: f32, control_1: f32, control_2: f32, end: f32, t: f32) -> f32 {
let omt = 1.0 - t;
let omt2 = omt * omt;
let omt3 = omt2 * omt;
let t2 = t * t;
let t3 = t2 * t;
start * omt3 + control_1 * omt2 * t * 3.0 + control_2 * omt * t2 * 3.0 + end * t3
}

pub fn cubic_interpolate(from: f32, to: f32, pre: f32, post: f32, weight: f32) -> f32 {
0.5 * ((from * 2.0)
+ (-pre + to) * weight
+ (2.0 * pre - 5.0 * from + 4.0 * to - post) * (weight * weight)
+ (-pre + 3.0 * from - 3.0 * to + post) * (weight * weight * weight))
}

pub fn cubic_interpolate_in_time(
from: f32,
to: f32,
pre: f32,
post: f32,
weight: f32,
to_t: f32,
pre_t: f32,
post_t: f32,
) -> f32 {
let t = lerp(0.0, to_t, weight);
let a1 = lerp(
pre,
from,
if pre_t == 0.0 {
0.0
} else {
(t - pre_t) / -pre_t
},
);
let a2 = lerp(from, to, if to_t == 0.0 { 0.5 } else { t / to_t });
let a3 = lerp(
to,
post,
if post_t - to_t == 0.0 {
1.0
} else {
(t - to_t) / (post_t - to_t)
},
);
let b1 = lerp(
a1,
a2,
if to_t - pre_t == 0.0 {
0.0
} else {
(t - pre_t) / (to_t - pre_t)
},
);
let b2 = lerp(a2, a3, if post_t == 0.0 { 1.0 } else { t / post_t });
lerp(b1, b2, if to_t == 0.0 { 0.5 } else { t / to_t })
}