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Add hot reload support to CMakeLists.txt #1330
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Original file line number | Diff line number | Diff line change | ||||
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@@ -5,6 +5,7 @@ | |||||
# GODOT_GDEXTENSION_DIR: Path to the directory containing GDExtension interface header and API JSON file | ||||||
# GODOT_CPP_SYSTEM_HEADERS Mark the header files as SYSTEM. This may be useful to supress warnings in projects including this one. | ||||||
# GODOT_CPP_WARNING_AS_ERROR Treat any warnings as errors | ||||||
# GODOT_ENABLE_HOT_RELOAD Build with hot reload support. Defaults to YES for Debug-builds and NO for Release-builds. | ||||||
# GODOT_CUSTOM_API_FILE: Path to a custom GDExtension API JSON file (takes precedence over `gdextension_dir`) | ||||||
# FLOAT_PRECISION: Floating-point precision level ("single", "double") | ||||||
# | ||||||
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@@ -57,6 +58,13 @@ if("${CMAKE_BUILD_TYPE}" STREQUAL "") | |||||
set(CMAKE_BUILD_TYPE Debug) | ||||||
endif() | ||||||
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# Hot reload is enabled by default in Debug-builds | ||||||
if("${CMAKE_BUILD_TYPE}" STREQUAL "Debug") | ||||||
option(GODOT_ENABLE_HOT_RELOAD "Build with hot reload support" ON) | ||||||
else() | ||||||
option(GODOT_ENABLE_HOT_RELOAD "Build with hot reload support" OFF) | ||||||
endif() | ||||||
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if(NOT DEFINED BITS) | ||||||
set(BITS 32) | ||||||
if(CMAKE_SIZEOF_VOID_P EQUAL 8) | ||||||
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@@ -116,6 +124,10 @@ else() | |||||
endif() | ||||||
endif() | ||||||
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if (GODOT_ENABLE_HOT_RELOAD) | ||||||
set(GODOT_COMPILE_FLAGS "${GODOT_COMPILE_FLAGS} -D HOT_RELOAD_ENABLED") | ||||||
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. Other defines are added to the command-line without the space after
Suggested change
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endif() | ||||||
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# Generate source from the bindings file | ||||||
find_package(Python3 3.4 REQUIRED) # pathlib should be present | ||||||
if(GENERATE_TEMPLATE_GET_NODE) | ||||||
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This is fine, given that it looks like "Debug" and "Release" are the only options here. With scons, there's also the possibility of making editor builds, which is why the logic there is "not release" as opposed to checking directly for debug. I guess if we ever have editor builds via cmake, though, we'll need to change this.
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Please consider also Multiconfig generators like "Visual Studio ..." or NinjaMultiConfig where there is no CMAKE_BUILD_TYPE. Then you can use generator expression $