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Finite State Machine pattern #203
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Hi there @stephen-lazarionok , I am aware of the State pattern but unfamiliar with the FSM. Can you point the source of the pattern, web link or some book maybe? |
Here is the information about FSM: |
Thank you for the links. Especially the first explains the pattern well. We'll accept the pattern once you make the pull request. |
Initial pull request is ready - Finite state machine #222. I will add the documentation later as well as include this module to the parent pom.xml later. |
@iluwatar Can I work on this? |
@amit2103 Yes, I will change the labels |
@amit2103 any updates? |
@iluwatar COmpleted..Writing Junits |
@amit2103 are you still working on this? |
No answer, so this issue is free for taking once again. |
@iluwatar I'd like to take this |
@JMZ-kk are you working on this? |
Sorry, I have no more time to work on this now.
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主题: Re: [iluwatar/java-design-patterns] Finite State Machine pattern (#203)
@JMZ-kk are you working on this?
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@iluwatar could I pick up this magnificent pattern? |
⭐ Sure thing! Thanks for your interest in our project 😃 ✔️ Please mention a 📆 timeline 🕙 for when can we expect 🤔 a Pull Request against this issue. 🤝 Looking forward to your contribution. |
@ohbus Hi, as for 📆 timeline I should be able to make a PR in ~2-3 days, but to eer on the side of caution, it will definitely be finished within a week. |
This issue has been automatically marked as stale because it has not had recent activity. It will be closed if no further activity occurs. Thank you for your contributions. |
* Added explanation and example of public IP address * Removed the IP and ISP bit
Updated task description |
Description:
The Finite State Machine (FSM) design pattern is a behavioral design pattern used to model the behavior of a system that can be in one of a finite number of states. The system transitions from one state to another in response to external events or internal actions. This pattern is useful in scenarios where an object’s behavior is dependent on its state, and the state can change in response to events.
Main elements of Finite State Machine pattern:
References:
Acceptance Criteria:
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