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Silver.hpp Cheatsheet
Imagment edited this page Apr 15, 2025
·
1 revision
💡 Tip: For details on classes such as Actors or Components, refer to their respective wiki pages.
#define SPActor std::shared_ptr<Actor> // Shorthand writing for std::shared_ptr<Actor>
#define until(condition) \
{ \
while (1) { \
if (condition) \
break; \
} \
}
// Loops until the specified condition is true.
extern Rect StageArea; // The stage area for the game. If `showOutOfStagePatterns` is set to true in a random camera, it will display a different pattern for out-of-stage areas.
extern std::map<std::string, Actor> Prefabs; // A collection to store pre-made objects
extern World Workspace; // Represents the game world
extern bool debugMode; // Does not print debug alerts if set to false
std::shared_ptr<Actor> InstanceIDToActor(int objID); // Returns an Actor with a certain ID
bool IsAlive(int obj); // Check if an object with a certain id is present in the workspace
void Destroy(std::shared_ptr<Actor> actor); // Removes the actor from the game world
void Debug(const char *fmt, ...); // Debug a message using notify-send command
// Drawing functions
void Rectangle(SPActor object, const Rect &rect, double layer);
void RectangleHollow(SPActor object, const Rect &rect, double layer);
void Circle(SPActor object, const Vector3 ¢er, int radius);
void CircleHollow(SPActor object, const Vector3 ¢er, int radius);
void Line(SPActor object, const Vector3 &start, const Vector3 &end);
void Oval(const std::string name, int number, Vector3 center, Vector3 scale);
void OvalHollow(SPActor object, const Vector3 ¢er, const Vector3 &scale);
void SprayRectangle(SPActor object, int spawns, const Rect &rect, double layer);
void SprayOval(SPActor object, int spawns, const Vector3 ¢er, const Vector3 &scale);
void Spray(SPActor object, int spawns, const Vector3 ¢er, int range);
void SprayLine(SPActor object, int spawns, const Vector3 &start, const Vector3 &end);
void SprayCircle(SPActor object, int spawns, const Vector3 ¢er, float radius);
int GetRandom(int min, int max);
// Find object(s) with a certain tag
std::vector<std::shared_ptr<Actor>> FindObjectsWithTag(const std::string tag);
std::shared_ptr<Actor> FindObjectWithTag(const std::string tag);
void SetRawMode(bool value); // Sets the terminal to raw mode (disables input buffering)
void SetCursorVisibility(bool value); // Sets the visibility of the cursor in the console
void setNonBlockingMode(bool value); // Enables or disables non-blocking (async) mode
void SetConsoleTitle(const std::string title); // Sets the console window title
Vector2 GetConsoleSize(); // Returns the size of the console (width, height)
Vector2 GetConsoleCenter(); // Returns the center point of the console
bool Gotoxy(int x, int y); // Moves the cursor to (x, y) in the console
void Clear(); // Clears the entire console screen
double DeltaTime(); // Returns time elapsed since last frame (in seconds)
void Wait(int time); // Waits for the specified time (in milliseconds)
void Hold(); // Pauses execution forever