Skip to content
Merged
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
123 changes: 92 additions & 31 deletions sample/Assets/Editor/WindowsBuilder.cs
Original file line number Diff line number Diff line change
@@ -1,60 +1,121 @@
#if UNITY_EDITOR_WIN

using UnityEngine;
using UnityEditor;
using UnityEditor.SceneManagement;
using AltTester.AltTesterUnitySDK.Editor;
using AltTester.AltTesterUnitySDK;
using System;
using System.IO;
using UnityEditor;
using UnityEditor.Build.Reporting;
using UnityEngine;

public class WindowsBuildScript
public class WindowsBuilder
{
private const string DefaultBuildPath = "Builds/Windows64/SampleApp.exe";

static void Build()
{
BuildPlayer(DefaultBuildPath, BuildOptions.None);
}

static void BuildForAltTester()
{
BuildPlayer(DefaultBuildPath, BuildOptions.Development | BuildOptions.IncludeTestAssemblies | BuildOptions.AutoRunPlayer, true);
}

private static void BuildPlayer(string defaultBuildPath, BuildOptions buildOptions, bool setupForAltTester = false)
{
try
{
BuildPlayerOptions buildPlayerOptions = new BuildPlayerOptions();
buildPlayerOptions.scenes = new string[] {
string buildPath = GetBuildPathFromArgs(defaultBuildPath);
BuildPlayerOptions buildPlayerOptions = CreateBuildPlayerOptions(buildPath, buildOptions);

if (setupForAltTester)
{
SetupAltTester(buildPlayerOptions);
}

var results = BuildPipeline.BuildPlayer(buildPlayerOptions);

if (setupForAltTester)
{
// Clean up AltTester settings after build
AltBuilder.RemoveAltTesterFromScriptingDefineSymbols(BuildTargetGroup.Standalone);
RemoveAltFromScene(buildPlayerOptions.scenes[0]);
}
}
catch (Exception exception)
{
Debug.LogException(exception);
}
}

private static string GetBuildPathFromArgs(string defaultBuildPath)
{
string[] args = Environment.GetCommandLineArgs();
for (int i = 0; i < args.Length; i++)
{
if (args[i] == "--buildPath" && i + 1 < args.Length)
{
return args[i + 1];
}
}
return defaultBuildPath;
}

private static BuildPlayerOptions CreateBuildPlayerOptions(string buildPath, BuildOptions buildOptions)
{
return new BuildPlayerOptions
{
scenes = new[]
{
"Assets/Scenes/SelectAuthMethod.unity",
"Assets/Scenes/UnauthenticatedScene.unity",
"Assets/Scenes/AuthenticatedScene.unity",
"Assets/Scenes/ZkEvmGetBalance.unity",
"Assets/Scenes/ZkEvmGetTransactionReceipt.unity",
"Assets/Scenes/ZkEvmSendTransaction.unity",
"Assets/Scenes/ImxNftTransfer.unity"
};
},
locationPathName = buildPath,
target = BuildTarget.StandaloneWindows64,
options = buildOptions
};
}

buildPlayerOptions.locationPathName = "Builds/Windows64/SampleApp.exe";
buildPlayerOptions.target = BuildTarget.StandaloneWindows64;
buildPlayerOptions.options = BuildOptions.Development | BuildOptions.IncludeTestAssemblies | BuildOptions.AutoRunPlayer;
private static void SetupAltTester(BuildPlayerOptions buildPlayerOptions)
{
AltBuilder.AddAltTesterInScriptingDefineSymbolsGroup(BuildTargetGroup.Standalone);
AltBuilder.CreateJsonFileForInputMappingOfAxis();

// Setup for AltTester
var buildTargetGroup = BuildTargetGroup.Standalone;
AltBuilder.AddAltTesterInScriptingDefineSymbolsGroup(buildTargetGroup);
if (buildTargetGroup == UnityEditor.BuildTargetGroup.Standalone)
AltBuilder.CreateJsonFileForInputMappingOfAxis();
var instrumentationSettings = new AltInstrumentationSettings();
AltBuilder.InsertAltInScene(buildPlayerOptions.scenes[0], instrumentationSettings);
var instrumentationSettings = new AltInstrumentationSettings();
AltBuilder.InsertAltInScene(buildPlayerOptions.scenes[0], instrumentationSettings);
}

BuildReport report = BuildPipeline.BuildPlayer(buildPlayerOptions);
AltBuilder.RemoveAltTesterFromScriptingDefineSymbols(BuildTargetGroup.Standalone);
public static void RemoveAltFromScene(string scene)
{
Debug.Log("Removing AltTesterPrefab from the [" + scene + "] scene.");

if (report.summary.result == BuildResult.Succeeded)
{
Debug.Log("Build succeeded: " + report.summary.totalSize + " bytes");
}
else
{
Debug.LogError("Build failed");
}
var sceneToModify = EditorSceneManager.OpenScene(scene);

// Find the AltTesterPrefab instance in the scene
var altRunner = GameObject.FindObjectOfType<AltRunner>();

if (altRunner != null)
{
// Destroy the AltTesterPrefab instance
GameObject.DestroyImmediate(altRunner.gameObject);

// Mark the scene as dirty and save it
EditorSceneManager.MarkSceneDirty(sceneToModify);
EditorSceneManager.SaveOpenScenes();

Debug.Log("AltTesterPrefab successfully removed from the [" + scene + "] scene.");
}
catch (Exception exception)
else
{
Debug.LogException(exception);
Debug.LogWarning("AltTesterPrefab was not found in the [" + scene + "] scene.");
}
}

}

#endif
#endif
Loading