Releases: immutable/unity-immutable-sdk
Releases · immutable/unity-immutable-sdk
v1.28.0
Features
- [DX-3350] Add eth_signTypedData_v4 (#311)
- [DX-3385] Immutable zkEVM API package (Alpha version) (#317)
Fixes
- [DX-3386] Fixed a conflict between the Immutable Unity SDK and Gree WebView on Android by adjusting package and AAR names. (#326)
Game bridge built from Immutable Typescript SDK version 1.58.0
v1.27.1
Features
- [SDK-3343] Use Unity global var instead of hardcoded values for WebGL (#305)
Fixes
- [DX-3348] With increased Voltstro UnityWebBrowser TCP timeouts, customers should not see errors like
System.IO.IOException: Unable to write data to the transport connection: An established connection was aborted by the software in your host machine.
. This is based on a fix Voltstro added. See PR for more details. (#307)
Game bridge built from Immutable Typescript SDK version 1.58.0
v1.27.0
v1.26.0
v1.25.3
Features
- [DX-3221] Previously, logging out using the Device Code Auth flow redirected users to a localhost page. With this PR, users can now set a
logoutRedirectUri
without needing to configure theredirectUri
(typically used in the PKCE flow), allowing them to choose the page they are redirected to after a successful logout. (#284)
Fixes
- [SDK-3266] Fixed Gree WebView clashing if the game also uses the Gree WebView library (#286)
Game bridge built from Immutable Typescript SDK version 1.51.3
v1.25.2
v1.25.1
v1.25.0
v1.24.1
v1.24.0
Features
- [DX-3060] Customers can now utilise any Windows WebView of their choice with the SDK, as long as it implements our specific
IWindowsWebBrowserClient
andIMMUTABLE_CUSTOM_BROWSER
is added to their game's Scripting Define Symbols. Please refer to our documentation for detailed instructions here. (#260)
Fixes
- Fix compilation errors on MacOS (#249)
Chores
- chore: update game bridge to 1.46.13 (#265)
Game bridge built from Immutable Typescript SDK version 1.46.13