Skip to content

Releases: immutable/unity-immutable-sdk

v1.18.0

28 Jun 03:17
2cfee10
Compare
Choose a tag to compare

Chores

  • [DX-2964] Updated the game bridge (built from the Typescript SDK version 1.44.3) (#220)

v1.17.0

27 Jun 03:58
5045c35
Compare
Choose a tag to compare

Fixes

  • [DX-2959] Resolved an issue where the SDK did not throw an error if the provider was not set when connecting to IMX and EVM. Customers should update to ensure proper connection handling. (#218)

v1.16.6

04 Jun 05:14
9bdb0c1
Compare
Choose a tag to compare

Features

  • [DX-2863] Customers can now use ZkEvmSendTransactionWithConfirmation to both send a transaction and obtain its final status in a single function call, removing the need for ZkEvmGetTransactionReceipt. (#194)

v1.15.0

11 May 09:08
42ecbcd
Compare
Choose a tag to compare

Features

  • [DX-2809] Customers can now properly logout using the Unity SDK instead of the previous version, where logout wasn't working correctly. (#192)

Documentation

  • [DX-2784] Updated documentation and sample code for TransactionReceiptResponse status field now makes it easy to understand transaction status response while calling ZkEvmGetTransactionReceipt.

Chores

  • Improve the contribution guide section in README (#189)

v1.14.0

07 May 03:24
b1023e7
Compare
Choose a tag to compare

Features

  • [DX-2784] Customers can use ZkEvmGetTransactionReceipt to retrieve transaction information of a given transaction hash. The TransactionReceiptResponse.cs file contains the full response data model. (#185)

Fixes

  • [DX-2793] Customers using older Unity versions can now integrate the SDK without encountering nullability errors. (#186)

v1.13.0

15 Apr 02:26
0731409
Compare
Choose a tag to compare

Features

  • [DX-2771] Allows customers to run Windows-based games both within the editor and as a game build simultaneously. (#183)

v1.12.0

28 Mar 12:46
Compare
Choose a tag to compare

Fixes

  • [DX-2753] When starting the SDK, some Windows users may experience the engine start-up timeout issue. Added Volstro's fixes to attempt to resolve the timeout issue. (#180)
  • Added Unity.InputSystem reference back to Volstro UnityWebBrowser

v1.10.0

21 Mar 02:23
0288124
Compare
Choose a tag to compare

Features

  • [DX-2756] Added get Passport ID function so customers no longer need to decode it from the access or ID token. (#179)

v1.9.0

14 Mar 03:02
79988f2
Compare
Choose a tag to compare

Fixes

  • [DX-2757] Some Android devices and newer Android versions may prevent customers from logging in using the PKCE flow. This is due to how the SDK handles Chrome Custom Tabs dismissal. To solve this, the SDK now detects how Chrome Custom Tabs were dismissed differently. (#178)

v1.8.0

06 Mar 04:46
d2f4527
Compare
Choose a tag to compare

Features

  • [DX-2731] Developers can target Android or iOS and use the SDK on Windows Unity Editor to speed up development. However, native Android and iOS WebViews don't work in the editor, so Windows WebView is used instead. Testing the game on an actual device or emulator is recommended to ensure it works properly. (#176)