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This repository was archived by the owner on Oct 3, 2024. It is now read-only.
This repository was archived by the owner on Oct 3, 2024. It is now read-only.

[Benchmark] Unigine Tropics w/ Intel GVT-g #18

@XaeroVincent

Description

@XaeroVincent

This is a benchmark testing the performance of an Intel HD 520 found on my Core i7 6500U based laptop. The kernel is 4.15 patched w/ GVT+dmabuf and QEMU 2.10 w/ GVT+dmabuf. All configurations are tested with the same Unigine benchmark settings: high quality textures and shaders, No AA, full-screen, and 1920x1080 resolution. Vsync is enabled in all benchmark tests to avoid frequent frame rendering pauses in vfio passthrough mode.

Host: Archlinux w/ Mesa 17.3.3 + Intel v1:2.99.917+811+g5c7e4e0e video driver
Guest: Windows 10 Pro 1709 (all updates installed) + Intel v15.60.2.4901 video driver

As we can see with this particular benchmark, GVT-g shared passthrough is offering better performance than the native Linux OpenGL version of the benchmark. Very nice!

Results:

Linux host + Windows 10 Guest w/ GVT-g passthrough + dmabuf

[OpenGL] Score: 456 | FPS: 18.1
[Direct3D 11] Score: 424 | FPS: 16.8
[Direct3D 9] Score: 413 | FPS: 16.4

Linux (Linux version)

[OpenGL] Score: 342 | FPS: 13.6

Linux + Wine 3.1 (Windows version)

[Direct3D 9] Score: 245 | FPS 9.7
[OpenGL] Invalid results. Extensive rendering issues and missing textures
[Direct3D 11] Score: 307 | FPS: 12.2 (Likely invalid due to bad shader rendering)

GVT-g

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