This is a project for demonstrating afterimage effects in Unity.
By utilizing RenderMesh, you can render afterimages without the overhead of creating extra GameObjects.
Please note that this project has been tested on Unity 2022.3.17f1 using URP 14.0.9.


The "RenderAfterimages" RendererFeature allows you to render afterimages that are not influenced by post-processing effects.
Be aware that the "RenderAfterimages" feature may cause issues in scenes containing transparent objects.
This project below provides a more general solution for handling scenes with Transparent objects, specifically regarding this feature.
URP Ignore PostProcessing