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I.e. scripts which do get attached to entities, but simply always get executed on each callback regardless of entity.
Should be easier to add, perhaps with a command, AddStaticScript which will add the script ID to a collection of scripts to be considered at each event handler
The text was updated successfully, but these errors were encountered:
/// Create a new resource that holds the static scripts' ids#[derive(Resource,Default,Deref,DerefMut)]pubstructStaticScripts(Vec<ScriptId>);/// The base ScriptingPlugin adds the resource/// That way we don't need to repeat it for every language we want to impl/// scripting forimplPluginforScriptingPlugin{fnbuild(&self,app:&mutApp){
app
.init_resource::<StaticScripts>()
...
;}}/// A utility traitpubtraitAddStaticScript{fnadd_static_script(&mutself,path:&str);}implAddStaticScriptforWorld{fnadd_static_script(&mutself,path:&str){self.resource_scope(|_,mutstatic:Mut<StaticScripts>| static.push(path.into()));}}/// Same for App, which fetches the world and calls the above method, and make a custom command that does the same in the apply method
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I.e. scripts which do get attached to entities, but simply always get executed on each callback regardless of entity.
Should be easier to add, perhaps with a command,
AddStaticScript
which will add the script ID to a collection of scripts to be considered at each event handlerThe text was updated successfully, but these errors were encountered: