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[TF2] Fix game_menu conflicting with voice command menu #450

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4 changes: 4 additions & 0 deletions src/game/client/menu.h
Original file line number Diff line number Diff line change
Expand Up @@ -41,6 +41,10 @@ class CHudMenu : public CHudElement, public vgui::Panel
bool IsMenuOpen( void );
void SelectMenuItem( int menu_item );

#ifdef MAPBASE
bool IsMenuMapDefined() const { return m_bMapDefinedMenu; }
#endif

private:
virtual void OnThink();
virtual void Paint();
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6 changes: 6 additions & 0 deletions src/game/client/voice_menu.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -50,6 +50,12 @@ void OpenVoiceMenu( int index )
if ( !pMenu )
return;

#ifdef MAPBASE
// Don't override map-defined menus
if ( pMenu->IsMenuMapDefined() && pMenu->IsMenuOpen() )
return;
#endif

// if they hit the key again, close the menu
if ( g_ActiveVoiceMenu == index )
{
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