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testgame - First pass at making a video game in C++

Goals and Progress

Overall I'm aiming to make a 2D platformer in C++ pretty much from scratch, not including the platform layer. The platform layer (Windows/Mac/Linux specific aspects) is handled with GLFW and OpenAL for window/input management and audio respectively. Random ideas on possible mechanics and features are here: https://docs.google.com/a/illinois.edu/document/d/1B46gzJL1oqGGw4U6O5DGu4mbCINVZZbUMn6RG-K7iq4/edit

The following are current features as of 2/22/15:

Inspiration

Tools

Name Purpose
Visual Studio 2012 C++ IDE and debugger
Sublime Text 3 General text editor
GLFW OpenGL-based library for window and input management
ALUT Convenient library on top of OpenAL for loading/playing audio
GIMP Basic image editing
Tiled Tilemap editing
LICEcap GIF screencapture
Trello Tasklist and progress tracking
Git Bash Git CLI
Git Extensions Git GUI

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