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Description
Description
float4 VCMain(
nointerpolation float4 Color:COLOR0)
: SV_TARGET0
{
#ifdef USE_GET_ATTRIBUTE_AT_VERTEX
return GetAttributeAtVertex(Color,0);
#endif
return Color;
}
Steps to Reproduce
With above shader the generated assembly shows the input signature. When compiled without extra defines, it reports:
; Input signature:
;
; Name Index Mask Register SysValue Format Used
; -------------------- ----- ------ -------- -------- ------- ------
; COLOR 0 xyzw 0 NONE float xyzw
When compiled with -DUSE_GET_ATTRIBUTE_AT_VERTEX
it shows:
; Input signature:
;
; Name Index Mask Register SysValue Format Used
; -------------------- ----- ------ -------- -------- ------- ------
; COLOR 0 xyzw 0 NONE float
My expectation here is that COLOR would show as used in both cases.
Environment
- dxcompiler.dll: 1.7 - 1.7.2212.40 (e043f4a); dxil.dll: 1.7(101.7.2212.36)
- Windows 11
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Type
Projects
Status
Triaged