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This one is interesting...can't say I'm familiar with mcmeta (though it doesn't look that complicated). But this doesn't seem quite as out there as the model viewer feature request, so we'll see.
It only has frametime, which is how many ticks each frame takes (so that's 50ms * number) and frames, which is the sequence of frames. If texture has 4 frames, the values can only go from 0-3, and each will take one frametime. Only special case is {"index": 0,"time": 3} which is equal to 0,0,0
This issue has been automatically marked as stale because it has not had recent activity. It will be closed if no further activity occurs. Thank you for your contributions.
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DenWav commentedon Apr 30, 2018
This one is interesting...can't say I'm familiar with mcmeta (though it doesn't look that complicated). But this doesn't seem quite as out there as the model viewer feature request, so we'll see.
LatvianModder commentedon May 1, 2018
It only has
frametime
, which is how many ticks each frame takes (so that's50ms * number
) andframes
, which is the sequence of frames. If texture has 4 frames, the values can only go from 0-3, and each will take oneframetime
. Only special case is{"index": 0,"time": 3}
which is equal to0,0,0
stale commentedon May 31, 2018
This issue has been automatically marked as stale because it has not had recent activity. It will be closed if no further activity occurs. Thank you for your contributions.
DenWav commentedon Jun 2, 2018
I'll mark this as accepted for now, don't know if I'll get to this soon though.