You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Hello, I've made a few objects in Lightwave and I use the LWOLoader to load them.
Layer 1, I modeled an object around 0,0,0 and I apply rotation on that mesh, and everything works as expected.
On Layer 2, I modeled another object but I positioned it where it should be relative to Layer 1. But, being a little clever boy, I set the pivot point (Lets just say 2,1,0). In Lightwave when I tell to rotate from the pivot point, it moves as expected.
But when I use THREE to rotate the mesh, it rotates from 0,0,0 and not 2,1,0.
Anyone know how to make LWO respect the layer's Pivot Point?