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In the docs for MeshPhysicalMaterial.sheenColor, it says the default value is 0xffffff. However, when I actually construct a new MeshPhysicalMaterial() and check the default sheen color, it seems to be set to 0x0.
I don't know which is correct - the docs or the code.
Reproduction steps
Construct a new MeshPhysicalMaterial and retrieve the default value of sheenColor