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console: Support for console constructor groupIndentation options #32964
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BridgeAR
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Good work!
jasnell
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Apr 21, 2020
A green build. |
Landed in f68428b |
addaleax
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PR-URL: #32964 Fixes: #32947 Reviewed-By: Ruben Bridgewater <[email protected]> Reviewed-By: James M Snell <[email protected]>
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PR-URL: #32964 Fixes: #32947 Reviewed-By: Ruben Bridgewater <[email protected]> Reviewed-By: James M Snell <[email protected]>
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PR-URL: #32964 Fixes: #32947 Reviewed-By: Ruben Bridgewater <[email protected]> Reviewed-By: James M Snell <[email protected]>
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PR-URL: #32964 Fixes: #32947 Reviewed-By: Ruben Bridgewater <[email protected]> Reviewed-By: James M Snell <[email protected]>
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# Console <!--introduced_in=v0.10.13--> > Stability: 2 - Stable <!-- source_link=lib/console.js --> The `node:console` module provides a simple debugging console that is similar to the JavaScript console mechanism provided by web browsers. The module exports two specific components: * A `Console` class with methods such as `console.log()`, `console.error()`, and `console.warn()` that can be used to write to any Node.js stream. * A global `console` instance configured to write to [`process.stdout`][] and [`process.stderr`][]. The global `console` can be used without calling `require('node:console')`. _**Warning**_: The global console object's methods are neither consistently synchronous like the browser APIs they resemble, nor are they consistently asynchronous like all other Node.js streams. Programs that desire to depend on the synchronous / asynchronous behavior of the console functions should first figure out the nature of console's backing stream. This is because the stream is dependent on the underlying platform and standard stream configuration of the current process. See the [note on process I/O][] for more information. Example using the global `console`: ```js console.log('hello world'); // Prints: hello world, to stdout console.log('hello %s', 'world'); // Prints: hello world, to stdout console.error(new Error('Whoops, something bad happened')); // Prints error message and stack trace to stderr: // Error: Whoops, something bad happened // at [eval]:5:15 // at Script.runInThisContext (node:vm:132:18) // at Object.runInThisContext (node:vm:309:38) // at node:internal/process/execution:77:19 // at [eval]-wrapper:6:22 // at evalScript (node:internal/process/execution:76:60) // at node:internal/main/eval_string:23:3 const name = 'Will Robinson'; console.warn(`Danger ${name}! Danger!`); // Prints: Danger Will Robinson! Danger!, to stderr ``` Example using the `Console` class: ```js const out = getStreamSomehow(); const err = getStreamSomehow(); const myConsole = new console.Console(out, err); myConsole.log('hello world'); // Prints: hello world, to out myConsole.log('hello %s', 'world'); // Prints: hello world, to out myConsole.error(new Error('Whoops, something bad happened')); // Prints: [Error: Whoops, something bad happened], to err const name = 'Will Robinson'; myConsole.warn(`Danger ${name}! Danger!`); // Prints: Danger Will Robinson! Danger!, to err ``` ## Class: `Console` <!-- YAML changes: - version: v8.0.0 pr-url: nodejs#9744 description: Errors that occur while writing to the underlying streams will now be ignored by default. --> <!--type=class--> The `Console` class can be used to create a simple logger with configurable output streams and can be accessed using either `require('node:console').Console` or `console.Console` (or their destructured counterparts): ```mjs import { Console } from 'node:console'; ``` ```cjs const { Console } = require('node:console'); ``` ```js const { Console } = console; ``` ### `new Console(stdout[, stderr][, ignoreErrors])` ### `new Console(options)` <!-- YAML changes: - version: - v14.2.0 - v12.17.0 pr-url: nodejs#32964 description: The `groupIndentation` option was introduced. - version: v11.7.0 pr-url: nodejs#24978 description: The `inspectOptions` option is introduced. - version: v10.0.0 pr-url: nodejs#19372 description: The `Console` constructor now supports an `options` argument, and the `colorMode` option was introduced. - version: v8.0.0 pr-url: nodejs#9744 description: The `ignoreErrors` option was introduced. --> * `options` {Object} * `stdout` {stream.Writable} * `stderr` {stream.Writable} * `ignoreErrors` {boolean} Ignore errors when writing to the underlying streams. **Default:** `true`. * `colorMode` {boolean|string} Set color support for this `Console` instance. Setting to `true` enables coloring while inspecting values. Setting to `false` disables coloring while inspecting values. Setting to `'auto'` makes color support depend on the value of the `isTTY` property and the value returned by `getColorDepth()` on the respective stream. This option can not be used, if `inspectOptions.colors` is set as well. **Default:** `'auto'`. * `inspectOptions` {Object} Specifies options that are passed along to [`util.inspect()`][]. * `groupIndentation` {number} Set group indentation. **Default:** `2`. Creates a new `Console` with one or two writable stream instances. `stdout` is a writable stream to print log or info output. `stderr` is used for warning or error output. If `stderr` is not provided, `stdout` is used for `stderr`. ```mjs import { createWriteStream } from 'node:fs'; import { Console } from 'node:console'; // Alternatively // const { Console } = console; const output = createWriteStream('./stdout.log'); const errorOutput = createWriteStream('./stderr.log'); // Custom simple logger const logger = new Console({ stdout: output, stderr: errorOutput }); // use it like console const count = 5; logger.log('count: %d', count); // In stdout.log: count 5 ``` ```cjs const fs = require('node:fs'); const { Console } = require('node:console'); // Alternatively // const { Console } = console; const output = fs.createWriteStream('./stdout.log'); const errorOutput = fs.createWriteStream('./stderr.log'); // Custom simple logger const logger = new Console({ stdout: output, stderr: errorOutput }); // use it like console const count = 5; logger.log('count: %d', count); // In stdout.log: count 5 ``` The global `console` is a special `Console` whose output is sent to [`process.stdout`][] and [`process.stderr`][]. It is equivalent to calling: ```js new Console({ stdout: process.stdout, stderr: process.stderr }); ``` ### `console.assert(value[, ...message])` <!-- YAML added: v0.1.101 changes: - version: v10.0.0 pr-url: nodejs#17706 description: The implementation is now spec compliant and does not throw anymore. --> * `value` {any} The value tested for being truthy. * `...message` {any} All arguments besides `value` are used as error message. `console.assert()` writes a message if `value` is [falsy][] or omitted. It only writes a message and does not otherwise affect execution. The output always starts with `"Assertion failed"`. If provided, `message` is formatted using [`util.format()`][]. If `value` is [truthy][], nothing happens. ```js console.assert(true, 'does nothing'); console.assert(false, 'Whoops %s work', 'didn\'t'); // Assertion failed: Whoops didn't work console.assert(); // Assertion failed ``` ### `console.clear()` <!-- YAML added: v8.3.0 --> When `stdout` is a TTY, calling `console.clear()` will attempt to clear the TTY. When `stdout` is not a TTY, this method does nothing. The specific operation of `console.clear()` can vary across operating systems and terminal types. For most Linux operating systems, `console.clear()` operates similarly to the `clear` shell command. On Windows, `console.clear()` will clear only the output in the current terminal viewport for the Node.js binary. ### `console.count([label])` <!-- YAML added: v8.3.0 --> * `label` {string} The display label for the counter. **Default:** `'default'`. Maintains an internal counter specific to `label` and outputs to `stdout` the number of times `console.count()` has been called with the given `label`. <!-- eslint-skip --> ```js > console.count() default: 1 undefined > console.count('default') default: 2 undefined > console.count('abc') abc: 1 undefined > console.count('xyz') xyz: 1 undefined > console.count('abc') abc: 2 undefined > console.count() default: 3 undefined > ``` ### `console.countReset([label])` <!-- YAML added: v8.3.0 --> * `label` {string} The display label for the counter. **Default:** `'default'`. Resets the internal counter specific to `label`. <!-- eslint-skip --> ```js > console.count('abc'); abc: 1 undefined > console.countReset('abc'); undefined > console.count('abc'); abc: 1 undefined > ``` ### `console.debug(data[, ...args])` <!-- YAML added: v8.0.0 changes: - version: v8.10.0 pr-url: nodejs#17033 description: "`console.debug` is now an alias for `console.log`." --> * `data` {any} * `...args` {any} The `console.debug()` function is an alias for [`console.log()`][]. ### `console.dir(obj[, options])` <!-- YAML added: v0.1.101 --> * `obj` {any} * `options` {Object} * `showHidden` {boolean} If `true` then the object's non-enumerable and symbol properties will be shown too. **Default:** `false`. * `depth` {number} Tells [`util.inspect()`][] how many times to recurse while formatting the object. This is useful for inspecting large complicated objects. To make it recurse indefinitely, pass `null`. **Default:** `2`. * `colors` {boolean} If `true`, then the output will be styled with ANSI color codes. Colors are customizable; see [customizing `util.inspect()` colors][]. **Default:** `false`. Uses [`util.inspect()`][] on `obj` and prints the resulting string to `stdout`. This function bypasses any custom `inspect()` function defined on `obj`. ### `console.dirxml(...data)` <!-- YAML added: v8.0.0 changes: - version: v9.3.0 pr-url: nodejs#17152 description: "`console.dirxml` now calls `console.log` for its arguments." --> * `...data` {any} This method calls `console.log()` passing it the arguments received. This method does not produce any XML formatting. ### `console.error([data][, ...args])` <!-- YAML added: v0.1.100 --> * `data` {any} * `...args` {any} Prints to `stderr` with newline. Multiple arguments can be passed, with the first used as the primary message and all additional used as substitution values similar to printf(3) (the arguments are all passed to [`util.format()`][]). ```js const code = 5; console.error('error #%d', code); // Prints: error nodejs#5, to stderr console.error('error', code); // Prints: error 5, to stderr ``` If formatting elements (e.g. `%d`) are not found in the first string then [`util.inspect()`][] is called on each argument and the resulting string values are concatenated. See [`util.format()`][] for more information. ### `console.group([...label])` <!-- YAML added: v8.5.0 --> * `...label` {any} Increases indentation of subsequent lines by spaces for `groupIndentation` length. If one or more `label`s are provided, those are printed first without the additional indentation. ### `console.groupCollapsed()` <!-- YAML added: v8.5.0 --> An alias for [`console.group()`][]. ### `console.groupEnd()` <!-- YAML added: v8.5.0 --> Decreases indentation of subsequent lines by spaces for `groupIndentation` length. ### `console.info([data][, ...args])` <!-- YAML added: v0.1.100 --> * `data` {any} * `...args` {any} The `console.info()` function is an alias for [`console.log()`][]. ### `console.log([data][, ...args])` <!-- YAML added: v0.1.100 --> * `data` {any} * `...args` {any} Prints to `stdout` with newline. Multiple arguments can be passed, with the first used as the primary message and all additional used as substitution values similar to printf(3) (the arguments are all passed to [`util.format()`][]). ```js const count = 5; console.log('count: %d', count); // Prints: count: 5, to stdout console.log('count:', count); // Prints: count: 5, to stdout ``` See [`util.format()`][] for more information. ### `console.table(tabularData[, properties])` <!-- YAML added: v10.0.0 --> * `tabularData` {any} * `properties` {string\[]} Alternate properties for constructing the table. Try to construct a table with the columns of the properties of `tabularData` (or use `properties`) and rows of `tabularData` and log it. Falls back to just logging the argument if it can't be parsed as tabular. ```js // These can't be parsed as tabular data console.table(Symbol()); // Symbol() console.table(undefined); // undefined console.table([{ a: 1, b: 'Y' }, { a: 'Z', b: 2 }]); // ┌─────────┬─────┬─────┐ // │ (index) │ a │ b │ // ├─────────┼─────┼─────┤ // │ 0 │ 1 │ 'Y' │ // │ 1 │ 'Z' │ 2 │ // └─────────┴─────┴─────┘ console.table([{ a: 1, b: 'Y' }, { a: 'Z', b: 2 }], ['a']); // ┌─────────┬─────┐ // │ (index) │ a │ // ├─────────┼─────┤ // │ 0 │ 1 │ // │ 1 │ 'Z' │ // └─────────┴─────┘ ``` ### `console.time([label])` <!-- YAML added: v0.1.104 --> * `label` {string} **Default:** `'default'` Starts a timer that can be used to compute the duration of an operation. Timers are identified by a unique `label`. Use the same `label` when calling [`console.timeEnd()`][] to stop the timer and output the elapsed time in suitable time units to `stdout`. For example, if the elapsed time is 3869ms, `console.timeEnd()` displays "3.869s". ### `console.timeEnd([label])` <!-- YAML added: v0.1.104 changes: - version: v13.0.0 pr-url: nodejs#29251 description: The elapsed time is displayed with a suitable time unit. - version: v6.0.0 pr-url: nodejs#5901 description: This method no longer supports multiple calls that don't map to individual `console.time()` calls; see below for details. --> * `label` {string} **Default:** `'default'` Stops a timer that was previously started by calling [`console.time()`][] and prints the result to `stdout`: ```js console.time('bunch-of-stuff'); // Do a bunch of stuff. console.timeEnd('bunch-of-stuff'); // Prints: bunch-of-stuff: 225.438ms ``` ### `console.timeLog([label][, ...data])` <!-- YAML added: v10.7.0 --> * `label` {string} **Default:** `'default'` * `...data` {any} For a timer that was previously started by calling [`console.time()`][], prints the elapsed time and other `data` arguments to `stdout`: ```js console.time('process'); const value = expensiveProcess1(); // Returns 42 console.timeLog('process', value); // Prints "process: 365.227ms 42". doExpensiveProcess2(value); console.timeEnd('process'); ``` ### `console.trace([message][, ...args])` <!-- YAML added: v0.1.104 --> * `message` {any} * `...args` {any} Prints to `stderr` the string `'Trace: '`, followed by the [`util.format()`][] formatted message and stack trace to the current position in the code. ```js console.trace('Show me'); // Prints: (stack trace will vary based on where trace is called) // Trace: Show me // at repl:2:9 // at REPLServer.defaultEval (repl.js:248:27) // at bound (domain.js:287:14) // at REPLServer.runBound [as eval] (domain.js:300:12) // at REPLServer.<anonymous> (repl.js:412:12) // at emitOne (events.js:82:20) // at REPLServer.emit (events.js:169:7) // at REPLServer.Interface._onLine (readline.js:210:10) // at REPLServer.Interface._line (readline.js:549:8) // at REPLServer.Interface._ttyWrite (readline.js:826:14) ``` ### `console.warn([data][, ...args])` <!-- YAML added: v0.1.100 --> * `data` {any} * `...args` {any} The `console.warn()` function is an alias for [`console.error()`][]. ## Inspector only methods The following methods are exposed by the V8 engine in the general API but do not display anything unless used in conjunction with the [inspector][] (`--inspect` flag). ### `console.profile([label])` <!-- YAML added: v8.0.0 --> * `label` {string} This method does not display anything unless used in the inspector. The `console.profile()` method starts a JavaScript CPU profile with an optional label until [`console.profileEnd()`][] is called. The profile is then added to the **Profile** panel of the inspector. ```js console.profile('MyLabel'); // Some code console.profileEnd('MyLabel'); // Adds the profile 'MyLabel' to the Profiles panel of the inspector. ``` ### `console.profileEnd([label])` <!-- YAML added: v8.0.0 --> * `label` {string} This method does not display anything unless used in the inspector. Stops the current JavaScript CPU profiling session if one has been started and prints the report to the **Profiles** panel of the inspector. See [`console.profile()`][] for an example. If this method is called without a label, the most recently started profile is stopped. ### `console.timeStamp([label])` <!-- YAML added: v8.0.0 --> * `label` {string} This method does not display anything unless used in the inspector. The `console.timeStamp()` method adds an event with the label `'label'` to the **Timeline** panel of the inspector. [`console.error()`]: #consoleerrordata-args [`console.group()`]: #consolegrouplabel [`console.log()`]: #consolelogdata-args [`console.profile()`]: #consoleprofilelabel [`console.profileEnd()`]: #consoleprofileendlabel [`console.time()`]: #consoletimelabel [`console.timeEnd()`]: #consoletimeendlabel [`process.stderr`]: process.md#processstderr [`process.stdout`]: process.md#processstdout [`util.format()`]: util.md#utilformatformat-args [`util.inspect()`]: util.md#utilinspectobject-options [customizing `util.inspect()` colors]: util.md#customizing-utilinspect-colors [falsy]: https://developer.mozilla.org/en-US/docs/Glossary/Falsy [inspector]: debugger.md [note on process I/O]: process.md#a-note-on-process-io [truthy]: https://developer.mozilla.org/en-US/docs/Glossary/Truthy
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Provides
groupIndentation
options to support custom indentation.fixes: #32947
/cc @BridgeAR
Checklist
make -j4 test
(UNIX), orvcbuild test
(Windows) passes