Skip to content

Conversation

inteqam
Copy link
Contributor

@inteqam inteqam commented Feb 1, 2025

Fixed the issue of getting output 0 from getVertexCount() method for GROUP shapes by Updating the getVertexCount() method in PShape class and PShapeOpenGL class

Closes #896

Copy link
Collaborator

@Stefterv Stefterv left a comment

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

Thank you @inteqam for your contribution, as this code change will impact functionality of existing sketches (see discussion in #896) will have to make some changes still, but it's a great effort!

@Stefterv Stefterv self-requested a review February 4, 2025 11:32
Copy link
Collaborator

@Stefterv Stefterv left a comment

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

Thank you for the quick updates @inteqam! Looking great, just one more small thing to fix :)

@inteqam
Copy link
Contributor Author

inteqam commented Feb 4, 2025

@Stefterv I appreciate your help on working through this issue :)

@SableRaf SableRaf merged commit 64dfa56 into processing:main Feb 21, 2025
6 checks passed
@SableRaf
Copy link
Collaborator

Merged! Thanks for your contribution @inteqam 💙

@SableRaf
Copy link
Collaborator

@all-contributors add @inteqam for code

Copy link
Contributor

@SableRaf

I've put up a pull request to add @inteqam! 🎉

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

Successfully merging this pull request may close these issues.

PShape.getVertexCount() always outputs 0
3 participants