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This PR is a fix for an issue @fladd raised on the og pygame repo.
Essentially, images with per pixel alpha were not being saved to TGA correctly because there was blending happening in intermediate steps that should not happen. This was being prevented for blanket alpha and color key alpha cases already in the code, but not for per pixel alpha cases. This PR implements a more generic blendmode based approach so that all cases are handled correctly.
Reproducer code for this issue (by @fladd, from the original issue)