Releases: quabug/AnySerialize
Releases · quabug/AnySerialize
any-serialize/v0.5.0
Blob (#31) * inspector editor of blob type by any serialize. * change namespace of blob editor * any blob enum and guid * organize serializable types. * move serialized blob into any serialize directory * fix .NET unit tests * remove entities package and upgrade oneshot package * bump versions
any-processor/v0.1.5
Blob (#31) * inspector editor of blob type by any serialize. * change namespace of blob editor * any blob enum and guid * organize serializable types. * move serialized blob into any serialize directory * fix .NET unit tests * remove entities package and upgrade oneshot package * bump versions
any-serialize/v0.4.4
code clean up (#30) * move FindClosestType to static extension. * fix error * throw in find closest type if target type is not concrete * update version
any-serialize/v0.4.3
check array rank (#29) * check array rank * disable unit test of array rank * update versions
any-processor/v0.1.4
check array rank (#29) * check array rank * disable unit test of array rank * update versions
any-serialize/v0.4.2
fix code-gen of Unity Object. (#28) * fix code-gen of Unity Object. * fix derived check of arrays * update version
any-serialize/v0.4.1
System types (#27) * use nameof for accessing nullable struct fields in drawer * guid * timespan * datetime * datetime * udpate version * datetime drawer
any-serialize/v0.4.0
Samples (#26) * readonly samples * update packages-lock * more samples * unify extension functions into one static class * only process code-gen on instance of type derived from UnityEngine.Object * indent position of nullable toggle. * interface types * more samples * draw any list and dictionary as single value * more samples * sample of nullable value.
any-processor/v0.1.3
fix code-gen of Unity Object. (#28) * fix code-gen of Unity Object. * fix derived check of arrays * update version
any-processor/v0.1.2
Samples (#26) * readonly samples * update packages-lock * more samples * unify extension functions into one static class * only process code-gen on instance of type derived from UnityEngine.Object * indent position of nullable toggle. * interface types * more samples * draw any list and dictionary as single value * more samples * sample of nullable value.