We’re rewriting our Unreal Engine integration to deliver significantly better performance, and it’s already showing a 4x speed boost.
To focus on this effort, we’re temporarily pausing support and no longer recommending the current version of the Rive x Unreal plugin, which was released as an experimental preview. If you’re evaluating Rive, the Rive C++ Runtime is the best way to gauge our performance and stability.
Since we started working with Unreal Engine last year, we’ve learned a lot and made key hires with deep Unreal experience. This rewrite reflects that progress.
We’re sharing this now to be transparent, especially for teams considering Rive with Unreal Engine. A better, faster integration is on the way. We’ll share more technical details in an upcoming blog post.
This repo contains examples of how to use Rive in Unreal Engine. There are several levels included in the project, each showing a different way of using Rive. You can find the Rive documentation here and the Rive Unreal runtime section here.
Choose the branch that matches your version of Unreal. "Main" works with UE 5.5. Other versions have separate branches.