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Description
Hi all!
In #57 an extension was proposed to add a second write must be 0
ability.
However, the way this is done doesn't really help anyone who wants to abstract over the different write abilities.
Personally for sequential-storage I want to do these two things:
- Put bounds on functions so people can only call them with a flash that has the correct write ability
- Have general APIs that can still respond to the write abilities (to e.g. adapt the memory layout to thee abilities)
This last one isn't possible at the moment, but hasn't been a big issue for me thus far.
Currently there are two (cap?)abilities:
- Write once
- Write twice, second write is bitwise AND
It's worked ok so far, but when adding more abilities like Write twice, second write is 0
, things get more complex.
To support this in s-s without making things worse for real multiwrite flashes, we need to be able to query the abilities in general APIs that can't use the trait bounds (because they need to be general).
So, I propose we discuss something along these lines: https://play.rust-lang.org/?version=stable&mode=debug&edition=2021&gist=4479663da7dd48eb5ad8402260d75d24
It's verbose sadly, but it does make everything work. If someone can come up with something better I'm all ears!
We need the chain of traits because const generics
aren't stable yet and we can't put const bounds on our functions and structs.
We need the associated consts so we can query the abilities on APIs that only use the NorFlash
trait as a bound. (This would be solved by reflection, but alas)
This is now all implemented as an associated type to make the implementation less bug-prone.
Could this be a good direction to go in?
There's also #56 which proposes block devices like SD cards.
Now I've been thinking about how to run s-s on SD cards and there's no good way since they would be separate traits.
However, that might not be necessary with the write abilities I propose here. Maybe we can unify these all and make one trait based on the current NorFlash
trait and add a Block
write ability? I don't know, maybe there are reasons why that can't work...
Activity
diondokter commentedon Aug 6, 2024
Let's create an overview of all(ish) different random(ish) access memory types and their properties to see if we can find a common usable interface:
overview
Let's summarize what we see:
AND
bits and big word (page) eraseAND
Not mentioned is memory reliability with regards to bitflips and corruption.
This is all information that could be encoded into a trait:
Block devices would use the address of each block instead of a block index.
Also, no more readonly devices. I've never seen that exist that uses the existing traits.
Pros:
Cons:
where
-bounds on data, so libs may need to do runtime asserts if they only support some device types (possibly in a const function)korken89 commentedon Aug 9, 2024
Thank you for doing the analysis!
Personally I find this less complex than what
embedded-storage
is going right now, as with a single source of truth for any flash device you do not need to check which of the extension traits it implements. It's all there.I did a small test on
const
asserting on the proposed trait and it works well. 👍While you cannot see the bounds in auto-generated interface documentation for some implementation is a minus, where the current way would simply be manually written. Not great, not terrible.
Looking forward to more discussions on this!
diondokter commentedon Aug 9, 2024
Ha, you're the only one with such a positive outlook on this. Most people in the embedded matrix chat thought it was way too complex.
So I'm gonna think about it some more and see if I can find a way to keep the flexibility while also supporting a wide range of storage types. But I also invite anyone to think along and come up with problems, solutions and proposals!
MultiwriteNorFlash
to only need clearing of words tweedegolf/sequential-storage#63jamesmunns commentedon Jun 17, 2025
Noting that #68 probably applies here as well, if we are reworking the traits.
diondokter commentedon Jun 17, 2025
Already sneaked in an edit for the trait that adds a flush function :)