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Athorus opened this issue Nov 19, 2019 · 12 comments
Closed

New game : Le Train Dispatcher #40

Athorus opened this issue Nov 19, 2019 · 12 comments

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@Athorus
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Athorus commented Nov 19, 2019

I've published my game : Le Train Dispatcher
http://athorus.itch.io/ltd

I would be glad and proud if you could talk about this game in your next newsletter. I did not yet promote it. I'm looking for contributors.
If you need some information or materials, let me know if I can help you.

Feel free to comment my work, even though it is not nice, I need that to improve the game.

Thanks for your works.

@Lokathor Lokathor transferred this issue from rust-gamedev/wg Nov 19, 2019
@Lokathor
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I'm moving this over to the rust-gamedev.github.io repository since that's where the newsletter is stored.

@Lokathor
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Also, i'm the most interested in your deployment process with building a binary for each of the OSes. Did you do anything special to make sure that the binaries are as portable as possible? Do you have three machines or did you get a CI server to build and store some artifacts for you? How did that all work.

@ozkriff
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ozkriff commented Nov 19, 2019

@Athorus sure, I'll add your game! But if you have time, please send a PR to the current draft file: https://github.com/rust-gamedev/rust-gamedev.github.io/blob/master/_drafts/newsletter-004.md

@hadronized
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@Athorus
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Athorus commented Nov 19, 2019

@Lokathor, first of all, I do not know if the OsX binary works, if someone can test, it will help me.
It was a lot of work to build all the binaries on one computer with one script. If it worth to write something about it, I can help.

Windows binaries : very easy, as I work with Windows 10
Linux binary : You can use WSL, but you will have to use a Docker image in order to build the binary with an older glibc version (debian jessie in my case)
OsX : I build with WSL and osxcross
Scripts : the building script works on WSL
Crates : I use ggez and imgui which work under Linux, Windows and OsX.
Resources and files : ggez manages itself files location according to os host. As my resources are small, they are all integrated in the binary thanks to the include_bytes macro.

@Athorus
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Athorus commented Nov 19, 2019

@ozkriff, i will take a look.

@Athorus
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Athorus commented Nov 20, 2019

@ozkriff as a game designer with Zemeroth, do you have some tips to give? It seems very difficult to create a small community and to interest some players. I know I will not be rich! :D

@Athorus
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Athorus commented Nov 24, 2019

Sorry @ozkriff I've never done that before on github, so what should I do ?
Clone the repo on my computer ?
Then create a branch ?
Then what ?

Thanks.

@zicklag
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zicklag commented Nov 24, 2019

@Athorus You can just click the little pencil icon at the top right of the rendered page on the link that @ozkriff posted above.

GitHub will create a fork and let you edit the file right on the website.

@Athorus
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Athorus commented Nov 24, 2019

@ozkriff @zicklag I've just created a pull request for Le Train Dispatcher.

I forked, I changed files on my computer, I pushed and then I ask for a PR. Thanks for your help. :)

@ozkriff
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ozkriff commented Nov 27, 2019

Closed by #41

@ozkriff ozkriff closed this as completed Nov 27, 2019
@ozkriff
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ozkriff commented Nov 27, 2019

@ozkriff as a game designer with Zemeroth, do you have some tips to give? It seems very difficult to create a small community and to interest some players. I know I will not be rich! :D

@Athorus community-building? Ha, I wish I could tell you, but I'm not that experienced myself)

I dunno, start a public devlog and post smaller stuff to twitter (with #rustlang #gamedev tags, so it'd be easy to find and RT from twitter.com/rust_gamedev)? Also, your game feels nice in dynamics, so use more GIFs/videos :)

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