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New game : Le Train Dispatcher #40
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I'm moving this over to the |
Also, i'm the most interested in your deployment process with building a binary for each of the OSes. Did you do anything special to make sure that the binaries are as portable as possible? Do you have three machines or did you get a CI server to build and store some artifacts for you? How did that all work. |
@Athorus sure, I'll add your game! But if you have time, please send a PR to the current draft file: https://github.com/rust-gamedev/rust-gamedev.github.io/blob/master/_drafts/newsletter-004.md |
@Lokathor, first of all, I do not know if the OsX binary works, if someone can test, it will help me. Windows binaries : very easy, as I work with Windows 10 |
@ozkriff, i will take a look. |
@ozkriff as a game designer with Zemeroth, do you have some tips to give? It seems very difficult to create a small community and to interest some players. I know I will not be rich! :D |
Sorry @ozkriff I've never done that before on github, so what should I do ? Thanks. |
Closed by #41 |
@Athorus community-building? Ha, I wish I could tell you, but I'm not that experienced myself) I dunno, start a public devlog and post smaller stuff to twitter (with |
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I've published my game : Le Train Dispatcher
http://athorus.itch.io/ltd
I would be glad and proud if you could talk about this game in your next newsletter. I did not yet promote it. I'm looking for contributors.
If you need some information or materials, let me know if I can help you.
Feel free to comment my work, even though it is not nice, I need that to improve the game.
Thanks for your works.
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