Skip to content

N43: Blue Engine #1293

New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Merged
merged 2 commits into from
Mar 4, 2023
Merged
Show file tree
Hide file tree
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
29 changes: 29 additions & 0 deletions content/news/043/index.md
Original file line number Diff line number Diff line change
Expand Up @@ -103,6 +103,35 @@ mutually benefit each other, reusing proven designs for user-friendly Rust APIs.
[gd-pulse]: https://github.com/godot-rust/gdextension/pulse/monthly
[gd-24]: https://github.com/godot-rust/gdextension/issues/24

### [Blue Engine][be-github]

![blue_engine egui-plugin demo: color picker](blue_engine_egui_plugin_update.png)

[Blue Engine][be-github] by [@ElhamAryanpur] is an easy to use, extendable, and
portable graphics engine built to make it easier to render 2D or 3D graphics.

Although the month of Febuary was slow for the development of the engine, there
have been significant efforts towards addition of [documentation][be-docs] and the
eventual release of the next version. In the meantime, the plugins have favored significant
updates and development in the month, notably the [egui][be-egui] plugin.

Now the [egui plugin][be-egui] allow you to render objects of the engine direction
inside an egui window. This feature was built in collaboration with [@Noswad].

This also introduced a new option in Objects: `is_visible: bool`
which hides an object
from getting rendered if set to false (set to `true` as default). This allows
you to hide an object from getting rendered on the background of egui, and can then
add it to be rendered inside an egui window instead. So far the system on the second
design, suggestions are welcome to cement a better design. Refer to [example][be-egui-example].

[be-github]: https://github.com/AryanpurTech/BlueEngine
[be-egui]: https://github.com/AryanpurTech/BlueEngineEGUI
[be-egui-example]: https://github.com/AryanpurTech/BlueEngineEGUI/blob/master/examples/custom_3d.rs
[be-docs]: https://docs.rs/blue_engine
[@ElhamAryanpur]: https://github.com/ElhamAryanpur
[@Noswad]: https://github.com/TheNoswad

## Learning Material Updates

### [Write a First Person Game in 2KB with Rust][firstperson-wasm4]
Expand Down