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Description
Background
What is your motivation?
i want to use rand for regular random numbers in a simple game. i don't want to bloat the executable size with a chacha-based rng so i use only features = ["std", "small_rng", "getrandom"]
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in 1db3aa4, SmallRng stopped impling SeedableRng and lost the from_entropy factory method.
for me it was very convenient to have SmallRng seedable from getrandom using from_entropy. the from_thread_rng method is not useful since i don't enable the std_rng feature.
i think removing from_entropy breaks a common use-case. that is:
- i want basic random numbers.
- i don't care about reproducibility, i.e. they should be different every execution.
- i want minimal compile times and code size.
obviously i can easily seed it myself using the getrandom crate but the previous situation was easier.
What type of application is this? (E.g. cryptography, game, numerical simulation)
game
Feature request
bring back from_entropy?