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For the hull to match the underlying alpha component of the input image for both integer and non-integer sized images.
Actual Behavior
Silhouette and other ways to fetch the alpha information to build a Drawable's Hull needs to truncate or round up a skin's non-integer size so they can store a fixed number of pixels. If we fetch the info from those structures with a non-integer size vector, Silhouette automatically casts into its fixed size space. Some amount of the pixels fetched to build the hull will likely be shifted for non-integer sized skins.