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Skin.getFenceBounds() is used to determine how far a drawable can move off-stage, and so it should return a consistent value.
Actual Behavior
Skin.getFenceBounds() calls drawable.getFastBounds(), which returns different values depending on whether the drawable's convex hull exists. While this behavior is overridden in BitmapSkin, SVGSkin retains it.
I'm not sure whether this could ever become a practical problem. Is it supposed to happen/okay?