ImageData WebGL Textures #414
Merged
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Resolves
Load faster and use less memory.
Proposed Changes
Reason for Changes
Getting the ImageData in setBitmap and setSVG lets us skip an extra draw operation to Silhouette's update canvas. It likely also skips a step browsers perform to do a operation similar to getImageData and instead use ImageData directly. This provides a significant reduction in the time it takes to turn asset data in Storage into a Skin.
Benchmark Data
Pending ...