Update EffectTransform.transformColor to match GPU "color" + "brightness" effects #542
+103
−87
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Resolves
Resolves #578
Proposed Changes
This PR changes
EffectTransform.transformColor
to match what thesprite.frag
shader does with regards to the brightness and color effects.In particular, it implements the "color" effect as a hue shift in HSV space, and the "brightness" effect as an addition in RGB space.
Reason for Changes
EffectTransform
is used in the CPU "touching color" pipeline, and so it should give the exact same results as the GPU.Test Coverage
CPU/GPU parity tests are blocked on #537