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Description
Profiling of displaylist_mutate
has shown a lot of time spent in memcpy
or realloc
during scene building surrounding adding primitives. Split apart PrimitiveKeyKind
so to not pay the cost of large enum variants for small, common primitives.
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Auto merge of #3392 - djg:separate_interning_gradients, r=gw3583
Auto merge of #3393 - djg:separate_interning_image, r=gw
Auto merge of #3429 - djg:separate_interning_borders, r=gw
Auto merge of #3429 - djg:separate_interning_borders, r=gw
Auto merge of #3437 - djg:separate_interning_rest, r=gw3583