Open
Description
- If I animate properties, I already skip the scene builder (because nothing has changed in the scene), but can I also skip calling
renderer.update()
? - How are transforms handled internally - can I just add a transform to any node (so that I don't have to rebuild the display list if a user decides to animate a random node) or would that incur a performance hit?
- Is it possible to bind a dynamic color property to a gradient?