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Does the texture cache need to update if only dynamic properties were changed (opacity / transforms) #4216

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@fschutt

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@fschutt
  • If I animate properties, I already skip the scene builder (because nothing has changed in the scene), but can I also skip calling renderer.update()?
  • How are transforms handled internally - can I just add a transform to any node (so that I don't have to rebuild the display list if a user decides to animate a random node) or would that incur a performance hit?
  • Is it possible to bind a dynamic color property to a gradient?

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