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The game will be a text-based, historically immersive RPG similar in structure and tone to A Legionary's Life, but set during the Napoleonic Wars. The player would take on the role of a British redcoat, starting as a low-ranking infantryman and progressing through campaigns in Europe and India, possibly including battles like Austerlitz, Trafalgar, and Waterloo.

The core loop is:

  1. Time In Camp - Here the player will have a limited amount of hours in order to do different things.
  • These will be training (can train different stats and skills but will lower energy),

  • socialising (with either normal soldiers, NCOs or officers, rank dependant decides how well this is though, eg. a private trying to socialise with an officer will not go well, same as a officer spending too much time with the rank and file may look bad), you can also gamble here as well with each different set of people (soldier, nco, officers), and the higher you go the more money is gambled (eg. officers will gamble with more money than common footsoldiers)

  • relaxing/recovery (to recover your energy or your health),

  • shop (different traders may appear at certain locations such as when stationed in a city or village, you can then sell gear and trinkets you find on the battlefield and buy different things that upgrade your stats such as a thicker coat, marksman rifle or sword (when an officer) ),

  • You will also get random events pop up occasionally when certain number of hours pass. These can range from someone takes some of your food, an officer asks you to cover a night shift, you find a stash of money etc. The player then has to pick from a couple of options as to how they want to proceed. Using the officer asks you to cover a night shift as an example, the player can choose between accepting which will increase officer relationship but will also increase the players fatigue or they could decline and lose officer relationship and lose health due to being whipped for refusing to follow orders (this is just an example).

  1. Battle phase - Once all hours remaining have been used up, the game will then transition to a mini game combat system. There will be several different types of combat depending on character's rank. The standard one will be as a common footman. The player will be fighting in a unit and will at first be firing rounds at the enemy. They can reload or fire until the enemy get close or their officer orders a charge at which point they engage in melee combat. When they are made an Officer, the player will then have a slightly different combat options that will just have more options that are tactical related).

The ranks are:

  • Private
  • Corporal
  • Sergeant –
  • Ensign – First Officer Rank
  • Lieutenant
  • Captain
  • Major
  • Lieutenant Colonel
  • Colonel

The misc. info the character has are:

Name – Character first and second name. Created during character creation Regiment – The regiment they belong to. Chosen during character creation Rank – Starts as Private Date – Says what month and year the game currently is (follows historical campaign timeline) Health - starts at 100 Fatigue - This starts at 0 and goes up to 100, 0 is fresh and fit and 100 is so tired you can't move Reputation – Starts at 0 and goes up or down over the course of the career and the players actions in random events and battles. Money – Starts at 0. It can go up or down based on salary (depending on what rank the player is), items bought or sold at shops/traders, bonuses (after battles) and random events outcomes. Hours Remaining - This only appears when you are in camp, you have a limited number of hours and the amount you have changes depending on where you are. Eg. when you are in a siege or before a battle, you will have less hours than when you are in safe territory or off duty.

Relationships: Soldiers – Starts at 50 – Your standing among the common man NCOs – Starts at 25 - Your standing among the NCOs Officers – Starts at 10 - Your standing among the officers Parliament – Starts at 0 - Your standing with politicians back home

Character Attributes are: Strength - Starts at 1, affects melee combat (hand to hand, bayonet and sabre) and some events that require strength Dexterity - Starts at 1 - affects accuracy of weapons and some events that require dexterity or agility. Charisma - Starts at 1 – affects how quickly they build relationships and overall effectiveness in leading their men and building rapport with them as an officer Intelligence - Starts at 1 – affects tactical and problem solving skills in in battle and random events.

Character Skills are: Marksmanship – Starts at 1, affects shooting accuracy in turn based combat and some random events Melee – Starts at 1, affects any close combat accuracy in the turn based combat and some random events. Leadership – Starts at 1, Affects effectiveness of your squad/unit/regiment/army during turn based combat. The player can also obtain medals through the course of their career. When the game ends, the characters final rank, money, relationships and medals accumulated will give them a score. This score then gives the player a different ending depending on this. I want this system to be similar to what retiring in sid meiers pirates is like. As an example, if a player ends with the highest rank, money, relationship and medals they retire from the army and become the prime minister and is made a Lord. If they have the lowest of everything, they leave the army and become a homeless vagrant. Etc.

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