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6 changes: 2 additions & 4 deletions Cargo.toml
Original file line number Diff line number Diff line change
Expand Up @@ -59,16 +59,14 @@ features = [
]

[dependencies.tokio]
version = "0.2"
version = "1.0"
default-features = false
features = [
"process",
"io-std",
"io-util",
"rt-threaded",
"blocking",
"rt-multi-thread",
"sync",
"stream",
"time",
"macros",
]
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2 changes: 1 addition & 1 deletion src/async_turtle.rs
Original file line number Diff line number Diff line change
Expand Up @@ -98,7 +98,7 @@ impl AsyncTurtle {
return;
}

time::delay_for(time::Duration::from_millis((secs * 1000.0) as u64)).await
time::sleep(time::Duration::from_millis((secs * 1000.0) as u64)).await
}

pub async fn arc_left(&mut self, radius: Distance, extent: Angle) {
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2 changes: 1 addition & 1 deletion src/ipc_protocol/async_ipc_receiver.rs
Original file line number Diff line number Diff line change
Expand Up @@ -30,7 +30,7 @@ impl<T: Serialize + DeserializeOwned + Send + 'static> AsyncIpcReceiver<T> {
// disconnected. This allows callers of `recv` to detect the disconnection.
let next_value = ipc_receiver.recv();

let value_sender: oneshot::Sender<_> = match handle.block_on(receiver.recv()) {
let value_sender: oneshot::Sender<_> = match receiver.blocking_recv() {
Some(value_sender) => value_sender,
// The sender for this channel only drops when the main thread has stopped,
// so it's pretty safe to stop here
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2 changes: 1 addition & 1 deletion src/renderer_server/animation.rs
Original file line number Diff line number Diff line change
Expand Up @@ -483,7 +483,7 @@ async fn animation_loop(
},

// Trigger an update once the next update time has elapsed
_ = time::delay_until(next_update) => {
_ = time::sleep_until(next_update) => {
let now = time::Instant::now();

handle_handler_result(update_animations(
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2 changes: 1 addition & 1 deletion src/renderer_server/main.rs
Original file line number Diff line number Diff line change
Expand Up @@ -278,7 +278,7 @@ pub fn run_main(
GlutinEvent::LoopDestroyed => {
// Notify the server that it should shutdown, ignoring the error if the channel has
// been dropped since that just means that the server task has ended already
handle.block_on(server_shutdown.send(())).unwrap_or(());
server_shutdown.blocking_send(()).unwrap_or(());
},

_ => {},
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