Fix WalletConnect GameObject runtime error. #78
Merged
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
Fix game object attempting to start coroutine when game object is not active in hierarchy.
After connecting to a wallet with WalletConnect, if the application loses focus, and then resumes focus, WalletConnect attempts to start a coroutine to generate a QR code, however the UI is not active and the start coroutine call fails in a runtime error. This change checks if the game object is active before starting the coroutine.
I've tested that WalletConnect is able to properly connect to a wallet after logging out of a wallet and using again.