Software rasterization, N-Body simulation and Game of Life in Rust + Haskell
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Updated
May 28, 2016 - Rust
Software rasterization, N-Body simulation and Game of Life in Rust + Haskell
a cpu/gpu soft renderer in rust
Blend2D Bindings for Rust
Rasterization using compute shaders
Line segment rasterization with pixel-perfect clipping.
A simple rasterizer written in Rust roughly following ssloy's tiny renderer
Simple software rasterizer
A library to render scenes for "gausplat"
A library to train scenes for "gausplat"
A library to load scenes for "gausplat"
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