CloudBuildManifest is library to get build information for Unity Cloud Build.
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Updated
Dec 30, 2020 - C#
CloudBuildManifest is library to get build information for Unity Cloud Build.
Implementation of multiplayer Monopoly™ board game for Android and iOS using Unity NGO (Netcode for GameObjects) and Unity Gaming Services
IActionUpdaterService is a flexible and easy-to-use service for Unity, designed to manage and dispatch update-related actions (FixedUpdate, Update, LateUpdate) outside of MonoBehaviour. It allows for a more modular approach to handling updates, especially useful in projects using dependency injection frameworks like Zenject.
A collection of minimal, modular Unity examples demonstrating how to integrate and use various Unity Gaming Services (UGS), including Authentication, Cloud Save, Cloud Code, Leaderboards, Economy, and more.
The Unity Release API allows developers to get the Unity Editor's release data.
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