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Description
Describe the bug
I tried to run LLM on MacBook Pro:
- OSX BigSur 11.7.10
- Model Identifier: MacBookPro11,3.
As far as I see something goes wrong at line 141: handle = Mac.dlopen(libraryName);
handle always contains null even if I manually (during runtime in VS) corrected libraryName for 4 possible options (arm64 or x64).
I used "Meta-Llama-3.1-8B-Instruct-Q4_K_M.gguf"
Steps to reproduce
Just run it on OSX, hit play button and you wil see in console:
LLM service couldn't be created
#0 GetStacktrace(int)
#1 DebugStringToFile(DebugStringToFileData const&)
#2 DebugLogHandler_CUSTOM_Internal_Log(LogType, LogOption, ScriptingBackendNativeStringPtrOpaque*, ScriptingBackendNativeObjectPtrOpaque*)
#3 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object)
LLMUnity version
v2.3.0
Operating System
macOs
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bugSomething isn't workingSomething isn't working