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std: Windows Console IO Fix #12400
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std: Windows Console IO Fix #12400
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8d5ca3b
initial windows console io fix
Vulfox 0778512
Merge branch 'master' into bug_fix_windows_console
Vulfox 65fa0ea
Merge branch 'master' of https://github.com/ziglang/zig into bug_fix_…
Vulfox ae93cdb
threadlocal buffer fix
Vulfox 6865708
More cleanup from init commit
Vulfox 0b8ae0b
Merge branch 'master' into bug_fix_windows_console
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Hmm after thinking a bit more about this, I'm not sure this should be
threadlocal
after all. What I'd propose would be:stdin
across threads on Windows requires you to synchronize I/O access using your own mutex or similarDo you see any issues with that approach? cc @kprotty
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Its an odd restriction for only a single platform. If it does exist, I think it should extend to all platforms and even all tty Files
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@topolarity I've been mulling over the implications of
threadlocal
as well. Your suggestion sounds like exactly what the proposal I mentioned before definitely wanted to maybe tackle.@kprotty I can try to see what I can cook up to settle this in a platform agnostic way, while trying to dodge the bullet of changing any current public APIs/types.
edit: Y'all got any recommended material that might help me get started down the mutex buffer path for best practices?
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My thought was to require the user to synchronize their use of stdout/stdin with their own mutex, not to wrap this in a mutex in the standard library
That would leave the default behavior fast for single-threaded usage, while still making it possible to perform multi-threaded access correctly (multi-threaded access is broken with threadlocal, since each thread will see a different buffer)