Decided to create a custom afterimage generator after kr405/UnityAfterimageEffects for SpriteRenderer users.
This program is adjusted for the timeScale issue.
WE GAMING (Color.red at t = 0 and Color.blue at t = 1)
Import everything but screenshots and readme to your project.
Attach PlayerAfterimageRenderer to the playable character gameObject.
Call "SetShouldEnqueue()" to switch the generating state (is set false by default!).
Parameters you may modify on inspector: